'Other Projects/Interesting Papers'에 해당되는 글 11건

  1. 2012/04/06 Electrovibration을 이용한 질감 터치스크린 연구
  2. 2012/04/06 Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls
  3. 2012/04/06 TUIC: Enabling Tangible Interaction on Capacitive Multi-touch Displays
  4. 2012/03/20 HeatWave: thermal imaging for surface user interaction
  5. 2012/01/27 [터치 북마크] Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books
  6. 2011/06/09 [베젤을 활용한 인터렉션] Bezel Swipe: Conflict-Free Scrolling and Multiple Selection on Mobile Touch Screen Devices
  7. 2011/06/08 MIT Media Lab Medical Mirror
  8. 2011/05/03 Multiple Organized Experimental Basin
  9. 2011/01/12 Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces
  10. 2011/01/12 Skinput: Appropriating the Body as an Input Surface (CHI 2010)

Electrovibration을 이용한 질감 터치스크린 연구

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Principle

교류전압을 보내는 절연층을 손가락으로 지나갈때 피부의 촉각 수용기간들이 촉각을 느끼도록 함. 교류 전압 주파수가 높을수록 부드러운 촉감.
이러한 성질은 사실 1950년대 알려졌으며, 현재 지속적으로 연구가 되고 있음.

 

Principle

physical한 변화 없이 터치스크린 위에 localized 촉감을 생성시킬수 있어 상당히 주목받는 기술.
다만 아직까지는 사람에 따라 불편함을 느끼는 부분도 있고, 높은 Vpp를 이용해야 하며, 수분등의 환경에 큰 영향을 받는다는것이 한계점.

 

Industry field

노키아 N900: LCD 투명한 도체 인듐-주석 산화물, 하프늄 산화물을 통해 인력을 만들어냄.

 

 

Research field

Mallinckrodt, E., A. Hughes, and W. Sleator, Perception by the Skin of Electrically Induced Vibrations. Science, 1953. 118(3062): pp. 277-278.

Strong, R.M. and D.E. Troxel, An electrotactile display. IEEE Transactions on Man-Machine Systems, 1970. 11(1): pp. 72-79.

 

 

Olivier Bau, Ivan Poupyrev, Ali Israr, and Chris Harrison. 2010. TeslaTouch: electrovibration for touch surfaces. In Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10). ACM, New York, NY, USA, 283-292.

Electrovibration을 손가락이 정지한 상태에서도 느낄 수 있도록 하는 방법 및 장치, KHCI2011

 

 

저작자 표시 비영리 변경 금지
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Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls

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Abstract

Virtual keyboards and controls, commonly used on mobile multi-touch devices, occlude content of interest and do not provide tactile feedback. Clip-on Gadgets solve these issues by extending the interaction area of multi-touch devices with physical controllers. Clip-on Gadgets use only conductive materials to map user input on the controllers to touch points on the edges of screens; therefore, they are battery-free, lightweight, and low-cost. In addition, they can be used in combination with multi-touch gestures. We present several hardware designs and a software toolkit, which enable users to simply attach Clip-on Gadgets to an edge of a device and start interacting with it.

 

Published Conference

Occlusion을 없애면서 Physical clue를 간단하게 제공하는 심플 아이디어!

 

Published Conference

UIST2011

 

Paper

http://dl.acm.org/citation.cfm?id=2047243

 

Video

 

 

 

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TUIC: Enabling Tangible Interaction on Capacitive Multi-touch Displays

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Abstract


We present TUIC, a technology that enables tangible interaction on capacitive multi-touch devices, such as iPad, iPhone, and 3M’s multi-touch displays, without requiring any hardware modifications. TUIC simulates finger touches on capacitive displays using passive materials and active modulation circuits embedded inside tangible objects, and can be used with multi-touch gestures simultaneously. TUIC consists of three approaches to sense and track objects: spatial, frequency, and hybrid (spatial plus frequency). The spatial approach, also known as 2D markers, uses geometric, multi-point touch patterns to encode object IDs. Spatial tags are straightforward to construct and are easily tracked when moved, but require sufficient spacing between the multiple touch points. The frequency approach uses modulation circuits to generate high-frequency touches to encode object IDs in the time domain. It requires fewer touch points and allows smaller tags to be built. The hybrid approach combines both spatial and frequency tags to construct small tags that can be reliably tracked when moved and rotated. We show three applications demonstrating the above approaches on iPads and 3M’s multi-touch displays.

Published Conference

Proceedings of the 2011 annual conference on Human factors in computing systems

 

Opinion

Capacitive touchscreen 에서 object를 track하는 세가지 방법 제시. spatial, frequency, and both)
부지런하게도, 해당 기술을 이용한 다양한 시나리오를 제시. :)

 

Paper

http://dl.acm.org/citation.cfm?id=1979386

 



Video

 

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HeatWave: thermal imaging for surface user interaction

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Abstract 

 

 

We present HeatWave, a system that uses digital thermal imaging cameras to detect, track, and support user interaction on arbitrary surfaces. Thermal sensing has had limited examination in the HCI research community and is generally under-explored outside of law enforcement and energy auditing applications. We examine the role of thermal imaging as a new sensing solution for enhancing user surface interaction. In particular, we demonstrate how thermal imaging in combination with existing computer vision techniques can make segmentation and detection of routine interaction techniques possible in real-time, and can be used to complement or simplify algorithms for traditional RGB and depth cameras. Example interactions include (1) distinguishing hovering above a surface from touch events, (2) shape-based gestures similar to ink strokes, (3) pressure based gestures, and (4) multi-finger gestures. We close by discussing the practicality of thermal sensing for naturalistic user interaction and opportunities for future work.

 

Published Conference

Proceedings of the 2011 annual conference on Human factors in computing systems

Opinion

Thermal Camera를 이용하여 온도를 detect 터치 행위를 trace 하는 기술.
Pressure 인식, Multi-user 인식, Grip Pattern 등 재미있는 아이디어로 활용가능할듯 하다.

Paper

http://dl.acm.org/citation.cfm?id=1979317

Video

ttp://dl.acm.org/citation.cfm?id=1979317


 

 

 

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[터치 북마크] Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books

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- Published Conference
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems

- Abstract
The navigation function of an e-book significantly influences its usability. In this paper, we introduce Touch-Bookmark (TB), a multitouch navigation technique for e-books. TB enables users to bookmark a page in a casual manner and return to it quickly when required. Moreover, the users can flip between two remote pages by using simple gestures. In a usability test conducted to evaluate our prototype, users found the technique easy to learn, natural to use, and useful for navigation. Analysis of the patterns of interaction gestures helped identify human factors that should be considered when designing touch interfaces for e-books. The factors include navigation strategies, patterns of interaction gestures, types of books, and motor memory.

- Opinion
B-book 기반 멀티터치 네비게이션 기술로 간단하지만 쓸모있는 아이디어. :)


- Paper
http://dl.acm.org/citation.cfm?id=1979746&picked=formats&CFID=63773334&CFTOKEN=75337609

- Video
http://dl.acm.org/citation.cfm?id=1979746&picked=formats&CFID=63773334&CFTOKEN=75337609

 

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[베젤을 활용한 인터렉션] Bezel Swipe: Conflict-Free Scrolling and Multiple Selection on Mobile Touch Screen Devices

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- Published Conference
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems

- Abstract
Zooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page.
This makes navigation easy but limits other manipulations of objects that would be supported naturally by the same gestures, notably cut and paste, multiple selection, and drag and drop. A popular device that suffers from this limitation is
Apple’s iPhone. In this paper, we present Bezel Swipe, an interaction technique that supports multiple selection, cut, copy, paste and other operations without interfering with zooming, panning, tapping and other pre-defined gestures. Participants of our user study found Bezel Swipe to be a viable alternative to direct touch selection.

- Opinion
베젤과 터치스크린 경계에서의 swipe 제스쳐를 인식해서 셀렉션, 복사&붙이기 시나리오를 제시. 기존의 제스처와 confliction이 나지 않고, 유용하게 사용할수 있을듯.

- Paper
http://www.volkerroth.com/download/Roth2009a.pdf

- Video
http://www.youtube.com/watch?v=s7v-JNfvqV0

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MIT Media Lab Medical Mirror

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혈관에 피가 많을수록 반사하는 빛이 줄어드는 성질을 이용한 웹캠심박수 측정기술.
곧 아이폰 카메라로 심장박동수를 측정하는 앱이 나오지 않을까?

개인적으로는 진행하고 있는 연구인 슈도 모달리티 프레임에 포함시킬수도 있을듯하다.


올해 파퓰러 사이언스 2011 invention awards 를 받은 MIT 미디어랩 포밍쩌의 Medical Mirror



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Multiple Organized Experimental Basin

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Multiple Organized Experimental Basin

http://www.dailymotion.com/video/xdqpkg_research-institute_webcam#from=embed
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Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces

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Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces

내가 가장 좋아하는 논문중 하나. Chris Harrison 이름이 많은 연구자들에게 전파될수 있게한 2008 년 그의 데뷔작.



We present Scratch Input, an acoustic-based input technique that relies on the unique sound produced when a fingernail is dragged over the surface of a textured material, such as wood, fabric, or wall paint. We employ a simple sensor that can be easily coupled with existing surfaces, such as walls and tables, turning them into large, unpowered and ad hoc finger input surfaces. Our sensor is sufficiently small that it could be incorporated into a mobile device, allowing any suitable surface on which it rests to be appropriated as a gestural input surface.

Several example applications were developed to demonstrate possible interactions.
We conclude with a study that shows users can perform six Scratch Input gestures
at about 90% accuracy with less than five minutes of training and on wide variety of surfaces.



Harrison, Chris and Hudson, Scott E. Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile finger Input Surfaces. In Proceedings of the 21st Annual ACM Symposium on User interface Software and Technology. UIST '08. ACM, New York, NY, 205-208.






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Skinput: Appropriating the Body as an Input Surface (CHI 2010)

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크리스 해리슨의 두말하면 잔소리 Skinput. 박사 4년차에 CHI2010 Best paper 받았다! Wow!
 Patrick baudish 와 함께 내 연구 Approach 와 가장 유사한  researcher 가 아닌가 생각이 든다.
따라잡으려면 3년밖에 안남았구만! 열심히 재미있게 연구해 보자. :^)


We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as a finger input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body. We collect these signals using a novel array of sensors worn as an armband. This approach provides an always-available, naturally-portable, and on-body interactive surface.
To illustrate the potential of our approach, we developed several proof-of-concept
applications on top of our sensing and classification system.





Chris Harrison - Carnegie Mellon University
Desney Tan - Microsoft Research
Dan Morris - Microsoft Research

Harrison, C., Tan, D. Morris, D. 2010. Skinput: Appropriating the Body as an Input Surface.
To appear in Proceedings of the 28th Annual SIGCHI Conference on Human Factors in Computing Systems
(Atlanta, Georgia, April 10 - 15, 2010). CHI '10. ACM, New York, NY.

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