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  1. 2012/01/27
    [터치 북마크] Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books
  2. 2011/06/09
    [베젤을 활용한 인터렉션] Bezel Swipe: Conflict-Free Scrolling and Multiple Selection on Mobile Touch Screen Devices
  3. 2011/06/08
    MIT Media Lab Medical Mirror
  4. 2011/06/08
    Golan Levin 도 특허를!
  5. 2011/05/03
    Multiple Organized Experimental Basin
  6. 2011/01/12
    Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces
  7. 2011/01/12
    Skinput: Appropriating the Body as an Input Surface (CHI 2010)
  8. 2010/09/16
    Task selection by holding gesture in multitasking environment
  9. 2010/09/09
    Distinguish Finger Tip and Finger Flat
  10. 2010/09/09
    넓이기반 줌인아웃 특허



- Published Conference
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems

- Abstract
The navigation function of an e-book significantly influences its usability. In this paper, we introduce Touch-Bookmark (TB), a multitouch navigation technique for e-books. TB enables users to bookmark a page in a casual manner and return to it quickly when required. Moreover, the users can flip between two remote pages by using simple gestures. In a usability test conducted to evaluate our prototype, users found the technique easy to learn, natural to use, and useful for navigation. Analysis of the patterns of interaction gestures helped identify human factors that should be considered when designing touch interfaces for e-books. The factors include navigation strategies, patterns of interaction gestures, types of books, and motor memory.

- Opinion
B-book 기반 멀티터치 네비게이션 기술로 간단하지만 쓸모있는 아이디어. :)


- Paper
http://dl.acm.org/citation.cfm?id=1979746&picked=formats&CFID=63773334&CFTOKEN=75337609

- Video
http://dl.acm.org/citation.cfm?id=1979746&picked=formats&CFID=63773334&CFTOKEN=75337609

 

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- Published Conference
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems

- Abstract
Zooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page.
This makes navigation easy but limits other manipulations of objects that would be supported naturally by the same gestures, notably cut and paste, multiple selection, and drag and drop. A popular device that suffers from this limitation is
Apple’s iPhone. In this paper, we present Bezel Swipe, an interaction technique that supports multiple selection, cut, copy, paste and other operations without interfering with zooming, panning, tapping and other pre-defined gestures. Participants of our user study found Bezel Swipe to be a viable alternative to direct touch selection.

- Opinion
베젤과 터치스크린 경계에서의 swipe 제스쳐를 인식해서 셀렉션, 복사&붙이기 시나리오를 제시. 기존의 제스처와 confliction이 나지 않고, 유용하게 사용할수 있을듯.

- Paper
http://www.volkerroth.com/download/Roth2009a.pdf

- Video
http://www.youtube.com/watch?v=s7v-JNfvqV0

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혈관에 피가 많을수록 반사하는 빛이 줄어드는 성질을 이용한 웹캠심박수 측정기술.
곧 아이폰 카메라로 심장박동수를 측정하는 앱이 나오지 않을까?

개인적으로는 진행하고 있는 연구인 슈도 모달리티 프레임에 포함시킬수도 있을듯하다.


올해 파퓰러 사이언스 2011 invention awards 를 받은 MIT 미디어랩 포밍쩌의 Medical Mirror



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Golan Levin 도 특허를 출원했네! :)

K. Maclean, G. Levin, S. Snibbe, W. Verplank, US 6529183: Manual interface combining continuous and discrete capabilities. Filed 13 September 1999, issued 4 March 2003. A method for combining tangible objects and haptic control. Assigned to Interval Research Corporation.

P. Piernot, M. Vescovi, J. Cohen, R. Granados, G. Levin, et al. US 6047249; US 5953686. Video camera based computer input system with interchangeable physical interface. Filed 7 July 1996, issued 4 April 2000. A modular tabletop surface for use with computer-vision-based children's games. Assigned to Interval Research Corporation.

P. Freiberger, G. Levin, et al. US 6788314; US 6034652. Attention manager for occupying the peripheral attention of a person in the vicinity of a display device. Filed 22 March 1996, issued 7 March 2000. A networked, data-driven screensaver. Assigned to Interval Research Corporation.

From http://www.flong.com/bio/publications


아래는 Golan Levin 의 작품들




Jaap Blonk performance - installation Messa di Voce, 2003





Messa di Voce Installation (ArtRock 2005)






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Multiple Organized Experimental Basin

http://www.dailymotion.com/video/xdqpkg_research-institute_webcam#from=embed
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Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces

내가 가장 좋아하는 논문중 하나. Chris Harrison 이름이 많은 연구자들에게 전파될수 있게한 2008 년 그의 데뷔작.



We present Scratch Input, an acoustic-based input technique that relies on the unique sound produced when a fingernail is dragged over the surface of a textured material, such as wood, fabric, or wall paint. We employ a simple sensor that can be easily coupled with existing surfaces, such as walls and tables, turning them into large, unpowered and ad hoc finger input surfaces. Our sensor is sufficiently small that it could be incorporated into a mobile device, allowing any suitable surface on which it rests to be appropriated as a gestural input surface.

Several example applications were developed to demonstrate possible interactions.
We conclude with a study that shows users can perform six Scratch Input gestures
at about 90% accuracy with less than five minutes of training and on wide variety of surfaces.



Harrison, Chris and Hudson, Scott E. Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile finger Input Surfaces. In Proceedings of the 21st Annual ACM Symposium on User interface Software and Technology. UIST '08. ACM, New York, NY, 205-208.






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크리스 해리슨의 두말하면 잔소리 Skinput. 박사 4년차에 CHI2010 Best paper 받았다! Wow!
 Patrick baudish 와 함께 내 연구 Approach 와 가장 유사한  researcher 가 아닌가 생각이 든다.
따라잡으려면 3년밖에 안남았구만! 열심히 재미있게 연구해 보자. :^)


We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as a finger input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body. We collect these signals using a novel array of sensors worn as an armband. This approach provides an always-available, naturally-portable, and on-body interactive surface.
To illustrate the potential of our approach, we developed several proof-of-concept
applications on top of our sensing and classification system.





Chris Harrison - Carnegie Mellon University
Desney Tan - Microsoft Research
Dan Morris - Microsoft Research

Harrison, C., Tan, D. Morris, D. 2010. Skinput: Appropriating the Body as an Input Surface.
To appear in Proceedings of the 28th Annual SIGCHI Conference on Human Factors in Computing Systems
(Atlanta, Georgia, April 10 - 15, 2010). CHI '10. ACM, New York, NY.

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꽉 쥐는 특정 제스쳐를 통해 task 를 기억하고,
다시 해당 제스쳐를 통해 task selection을 하는 간단한 아이디어.
 
오래전에 출원한 아이디어인데, 시간날때 한번쯤 논문 써보는것도 재미있을듯.
 
 
 
 
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연구를 진행하다가 hold 된 Finger Tip/Flat 인터렉션 특허.


패닝과 샐렉션을 두가지 인터렉션으로 구별하는 것이 유용성에 도움이 될까.
라는 질문이 나오자 마자 후다닥 프로토타입까지 만들었는데, 졸업논문때문에 hold 되었던 연구..

idea 를 냈던것이 2008년 12월쯤으로 기억되는데, 2년후 2010년 CHI에서 비슷한 내용이 publish 되었다. :^)

아무튼, 시간날때 살짝 실험해보고 증명해보고 싶은 추억의 특허하나.




finger flat 에 의한 fisheye effect.



 

distinguish select and panning gesture by tip / flat technique.



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2009년 6월 자료에서.




임의의 점을 클릭하면



해당 점을 중심점으로 줌인아웃




직사각형의 넓이를 이등분하는 직선은 반드시 중심점을 지난다는 성질을 이용한 줌인아웃.

사용자가 특정 포인트를 추출하면 그 포인트와 중심점을 잇는 선으로 화면을 이등분 하고 특정 위치를 중심으로 이등분된 부분을 이용하여 명령을 수행하게 하여 화면을 가장 효율적으로 분배하였고, 명령시작부터 명령수행까지 한번의 터치로 작업의 비용(Cost)을 최소화 하였으며, 기존기술에서 드러났던 패널의 사면 때문에 생겼던 드래그의 한계가 드래그(Drag)의 거리를 이용한 명령으로 그 한계가 없어지게 되었다. 또한 인터렉션의 범위가 일차원인 '직선'이 아닌 ‘면’에서의 드래그 거리라는 이차원적인 범위로 늘어나 사용자는 자신이 가장 편하게 느끼는 제스쳐를 이용하여 연속된 값의 변경을 세밀하고 효과적으로 수행할 수 있게된다. 또한 한손 만으로도 다양한 명령의 수행이 가능하게 되며 이는 작은 디바이스에서 더욱 효과적이다.



재미있는 특허중 하나.

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